In this post, Andrea Magnorsky and Andrew O’Connor share their experience in building games using .NET. Carl and Richard talks to Magnorsky and O’Connr and they share their experiences in building a game in .NET, the role of MonoGame, and how Andrea and Andrew switched to Duality to build HonorBound.
Andrea talks about how she works as an artist and the need for visual editors in Duality. Andrew, on the other hand talks about the loss of XNA and the challenge of being an indie game developer.
This post shows that you can build games using .NET and .NET game development is real.
Read the rest of the post here: http://www.dotnetrocks.com/default.aspx?showNum=910